Oblivion was an exploration into the cryptic narrative approach, as well as a return to the Void Soul. For this project I returned to the concept of using non-verbal audio to provoke a narrative. Unlike United, I did not compose a score for this, instead relying entirely on foley sounds I created using materials relating to the scenes. I found that by slowing and warping these familiar sounds, I was able to augment the ominous ambience of the film. I further explored the notion of using recognizable objects to create a foreign audio landscape in several of my entailing projects.